A small team,
deliberately.

We build a small number of consumer products, and intend to keep it that way.

What we're arguing with.

For fifteen years the most capable software in the world has been pointed at a single problem: how to hold a person's attention for one more minute. It worked. The techniques are refined, the incentives are settled, and the results are visible in every waiting room in the country.

What interests us is that the same capabilities invert cleanly. Knowing where someone is, what they care about, and what they are likely to want next is exactly as useful for handing a life back as for consuming one. Almost nobody is building that way, and it is not because it's hard.

How we work.

Four positions that decide most of the smaller arguments for us.

The product should end

Every screen we design has a natural stopping point. If someone can reach the bottom of a thing and put the phone down, that is the feature working, not a retention problem to be solved.

Earn the data

We collect what a product genuinely needs to work and nothing speculative. Location, in particular, is handled as something borrowed rather than something acquired.

Build the foundations once

Location, inference and privacy infrastructure are shared across products rather than rebuilt each time. It is what lets a small team ship a second and third product without doubling.

Stay narrow

We would rather run three products people love than eleven they tolerate. Saying no to the eleventh is most of the job.

Where we are.

Cyligence is privately held and small enough that the people building the products are the people answering the email. socialpic is the first thing we've put in front of the public; it will not be the last, and the next one is unlikely to be a social product at all.

Get in touch.

We read every message.

hello@cyligence.com